So in this case, my Shadowmage Infiltrator cant block the Immerwolf and Id take the 2 damage directly
Typically a mix of good rares plus the sets strongest uncommons, though occasionally its very best commons can make the cut here too
Mad Auntie I know, maybe not a mom, but Mad Auntie can be confusing for goblins (check out the Wort entries in multicolor below)
They enter the battlefield tapped, and their three-mana cycling cost is on the slightly more expensive side, but the chance to access three different mana pools and card draw with one card is worth it for many different decks
Agility Barbed Foliage Benalish Cavalry Blazing Blade Askari Bogardan Lancer Burning Shield Askari Cadaverous Knight Cavalry Master Fallen Askari Femeref Knight Flanking Licid (playtest) Flanking Troops Gustcloak Cavalier Jabari's Banner Jolrael's Centaur Knight of Sursi Knight of Valor Knight of the Holy Nimbus Knight of the Mists Mtenda Herder Oddric, Lunar Marquis (playtest) Old Fogey Outrider en-Kor Pentarch Paladin Riftmarked Knight Searing Spear Askari Shadow Rider Sidar Jabari Sidar Kondo of Jamuraa Sidewinder Sliver Skulking Knight Suq'Ata Lancer Teferi's Honor Guard Telim'Tor Zhalfirin Commander Zhalfirin Crusader Zhalfirin Knight
Well, if you can find a way of empowering the 1/1 unblockable suitably then you vastly increase the quantity of decent one drops blue has on offer which solves the biggest issue it currently has